INTEGRATION OF GAMIFICATION AND E-MODULES IN TAJWEED LEARNING TO IMPROVE THE QURAN READING SKILLS OF MADRASAH DINIYAH STUDENTS
Abstract
Mastery of Tajweed is essential in Quranic recitation to ensure readings align with proper rules. However, in Madrasah Diniyah, which serves as a non-formal Islamic educational institution, Tajweed learning faces significant challenges. This is evident in students' low proficiency in reciting the Quran with correct Tajweed. This study aims to identify the contributing factors and students’ needs at Madrasah Diniyah Addawam and Madrasah Diniyah Miftahul Huda concerning the use of gamification-based e-modules in Tajweed learning to enhance Quranic reading skills. A quantitative descriptive method was employed, involving 94 students from the two schools. Data collection was conducted through observations and surveys using dichotomous scale questionnaires. The findings indicate that most students encountered difficulties in understanding Tajweed and exhibited low learning motivation. External challenges include the dominance of traditional teaching methods and limited learning media. Despite these obstacles, students demonstrated high interest in gamification-based learning, with 93.3% of students at Madrasah Diniyah Addawam and 75% at Madrasah Diniyah Miftahul Huda expressing support. This suggests that gamification-based e-modules can enhance students' motivation, engagement, and understanding of Tajweed, leading to improved Quranic reading skills. Thus, the development and implementation of gamification-based e-modules offer an effective solution to improve the quality of Tajweed learning at Madrasah Diniyah Addawam and Madrasah Diniyah Miftahul Huda.